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Team members are also very interested in Sony’s Project Morpheus, meaning that their game could be the first console flight simulator to bring VR compatibility to the living room. Yudintsev says that, since the team has supported motion tracking devices like the Track IR since launch, the integration of virtual reality technology has been easy. Being able to look around my cockpit, to track the enemies as I wheeled my plane through the air, was an unforgettable experience.
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There was also an Oculus HD development kit, rigged up to a PC in a private room at E3, running War Thunder on the live global server. The game is also available on the OnLive streaming service and soon will be available on mobile platforms that can bear the load.
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In a private demonstration I saw a Windows computer, a PlayStation 4 and a Linux computer all playing together in the same world.
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Yudintsev says that his game is the first cross platform player-vs-player combat game to allow PC players to compete against console players.īut the PS4 is only part of his plan. Three weeks ago War Thunder quietly launched on PlayStation 4.
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"Even if you have a lot of money, it doesn’t mean that you can be successful for that reason alone.
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In buying more advanced planes, you’re really only buying more advanced problems.īut the core of the game, a compelling combat experience, is free to play. But to win pilots still have to learn the capabilities of their aircraft and the limitations of their enemies’ planes. For a fee they can purchase premium time and premium planes, both of which boost their virtual skill progression. Players can unlock just about everything in the game if they spend enough time. Wargaming was publicly saying that as soon as they launched, we would immediately go down."īut today, more than two years after launch, War Thunder has 10 times as many users on its servers as World of Warplanes does at any given time. They have so many users, so much money, such vast resources.' They told us we would fail. "People asked us," Yudintsev says, "'Do you guys even have a chance? They’re such a big company. Leveraging its massive player base from the smash international hit, World of Tanks, it seemed like a forgone conclusion that World of Warplanes would succeed in crushing War Thunder. Just three months after the PC version of War Thunder launched in Russia in 2012, announced its own air combat game. It’s a dedication to that detail, Anton says, that separates War Thunder from its closest competitors.
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That gives a huge depth in gameplay and in tactics." "We have realistic distances we have realistic speeds and realistic map sizes. What he and his team in Russia feel is right is to create a free-to-play game, one with no barrier to entry other than the skill and patience of the player, that provides the very best flight simulation experience possible. "You need to listen to their feedback, but also to do what you feel is right." "You need to help your audience," Yudintsev says. The options screen is maddeningly complex, but it shows a willingness to give players what they need to succeed on their own terms. Some players even rely on just a mouse and keyboard. Players can use mouse and keyboard, a flight stick with pedals or a gamepad to play. But the Russian development team has done incredible work with the interface. Playing War Thunder, even at its lowest difficulty setting, is incredibly hard. Wheels and crumpled parts of his tail section went bouncing through a flaming cloud of fuel. The fuselage started a flat spin to the left and he hit the ground hard, like a skipping stone. Sparks scattered over his plane as the right wing broke away. When the moment was perfect, when the angle was just right, I let loose with a short burst from twin machine guns.Ī small cloud of debris, like confetti, fell away behind him. I dropped the flaps and lowered the throttle to match his speed. From above him and just slightly behind he couldn't see me, lost in the superstructure of his canopy.
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I could see my quarry sliding up underneath my nose, drifting toward my gun sites. The cloud ceiling was high, and I was soon dropping away from it, faster and faster towards the ground. Rolling to my right, the silver wings caught the sunlight. I trimmed the ailerons just a bit to compensate. The engine was loud and seemed as if it might tear the front of the aircraft away with its torque. In a demo at E3 this past week, my monoplane felt light in the air. Air combat during World War II was not for the faint of heart, and War Thunder makes the experience feel meaningful. Taking the controls of a Curtiss P-36 Hawk feels like stepping back in time.